He had cordial relations with the Norse power Frey. He even was supportive of the Gnome pantheon as a whole, to which Garl Glittergold was a member, appreciating their humor and being likely to protect them against harms put forth by other deities. He often played tricks with and on the group of trickster deities he was friends with. But this same behavior endeared him to many and made him a fervent friend of most trickster deities from other pantheons, such as Erevan Ilesere and Garl Glittergold. Relationships īecause of his love for playing the buffoon and trickster, some thought he wasn't a responsible man. Working when they felt like it and playing when they didn't. The petitioners on his realm always got along well and lived carefree lives, living in rural contentment. He occasionally manifested within the grove and held court there. At the center of the realm was the Grove of Daghdha, where his mystical cauldron rested when not summoned by him. It was a land of rolling farmlands and woodlands, which seamlessly transitioned from one another. His own divine realm within Tir na Og was known as Mag Mell or the Field of Happiness. Realm ĭaghdha lived within the Outlands, in the divine realm of Tir na Og. He also did his best to keep the peace between his pantheon's members and the rest of the multiverse. Primarily concerned for the general welfare of the Celtic pantheon's gods and their worshipers, Daghdha took any opportunity he had to improve the pantheon's standing. They brought along with them their own style of society and faiths, the worship of Celtic deities. One of these groups of people came from a rugged land with a culture tied to nature, the sea, and the warrior history of Daghda. Īround the time of the rise of Netheril, a wave of planar immigrants came from another world and settled on Toril. History ĭaghdha was incredibly ancient, predating many deities within his pantheon. When it came to combat, he always wielded this club. ![]() In the latter case, he could restore to life a creature regardless of how long they had been dead for and only required a portion of their body to do so. The large end casted an effect similar to death spell, while the small end casted an effect similar to raise dead. In terms of weaponry, Daghdha had a magical club whose ends each casted an effect on a creature upon being touched to them. He also possessed a sentient harp that spoke Common and could cast the control weather spell. It was practically bottomless and it only worked for him or those he favored. From this cauldron he was able to brew any non-magical liquid or food and pull forth any object he desired. Possessions ĭaghdha possessed a magical cauldron that he could summon forth at any time. By this means, Dagdha was constantly supplied with information on worlds where the Celtic pantheon was dominant. But the eleven duplicate entities were ethereal in nature and so could roam a planet with unlimited range. His unique abilities included being able to separate himself into twelve distinct entities, each fully aware and mobile with all of his abilities. According to some he could charm any woman, mortal or otherwise. He could cast the spells legend lore, shape change, and telepathy an unlimited number of times. Abilities ĭaghdha was noted as having incredible strength, with some claiming he could break anything with his hands. He also sent it during times of pestilence or crop failure to set things right. On worlds other than Toril, he was known to send his avatar to the scenes of an impending battle and sway crucial female figures to his worshipers' side. He had a better idea than any other where his pantheon should be headed than people were likely to give him credit for. Despite this and being a chaotic good- aligned power, he was rather neutral in nature and was in large part responsible for his pantheon's famed neutrality. He delighted in playing the role of buffoon and trickster. Personality ĭaghdha was a rather cheerful and carefree man, not above using trickery to get his way. ![]() Daghdha was fond of his avatar taking the form of a shabbily or comically dressed man, tall in stature, often wearing a very short tunic and acting in an uncouth manner.
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